Synthesizing of human-like gestures and actions used in the world today Case Study:

dc.contributor.authorKitaka, Maria
dc.date.accessioned2020-01-24T11:45:04Z
dc.date.available2020-01-24T11:45:04Z
dc.date.issued2009
dc.descriptionA graduation project submitted to the School of Computer Studies in partial fulfillment of the requirements for the award of a Degree of Bachelors of Computer Science of Kampala International Universityen_US
dc.description.abstractChapter one covered the general definition of what computer animation is, and what it Comprises of that is, 2D as well as 3D computer graphics. It also sighted how animation is of importance today. The background mentioned the evolution of computers right from the time they were discovered or in vented up to the current technology of computers. It also mentioned the different generations that computers went through up till the most recent technologies today, specifically sighting first, second, third, ~b r h fourth and fifth generation computers, mentioning the different technologies used and changed. The problem mentioned about the lack of skilled animators.en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12306/7582
dc.language.isoenen_US
dc.publisherKampala International University, College of Computing and Information Technologyen_US
dc.subjectHuman-like gesturesen_US
dc.subjectActionsen_US
dc.subject3D and 2D computer graphics.en_US
dc.subjectComputer Animationen_US
dc.titleSynthesizing of human-like gestures and actions used in the world today Case Study:en_US
dc.title.alternativeComputer Animation created by use of 3D and 2D computer graphics.en_US
dc.typeOtheren_US
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